I’m not surprised at the amount of effort going into a 3D model game designed to look exactly like a 2D… well… animated film… But I still can’t believe it. The game’s certainly capable of letting the environmental lighting take over in certain situations and scenes, but most of the time it uses hand drawn shadows and textures to present things as awesomely as possible.
There’s also little to no ragdoll or automatic physics. Just like a sprite based game, every single frame of every movement is modeled individually. Which is like saying “Hey you know how it’s easier to just have the physics automatic? Let’s NOT do that. Let’s make this look awesome. It’ll take forever and it’s just a for a split second movement, but it’ll be awesome.”
ArcSys how you manage to make a game as amazing looking as the FIRST GG was in its own time but in 2014? It’s 2014 we’re supposed to have seen everything.
Okay, I read about this a few days ago, but this engine goes deeper than you can imagine
slugbox is right— it’s not just slapping a few shaders on shit and calling it a day, they have artist-directed ambient occlusion values to each model to light them truer to what the models would look like if they were animated sprites
they have a line drawing engine that assures that certain textured lines are drawn to screen at the correct scale when need be instead of being stretched
it’s the coolest, cleverest, hackiest shit i’ve ever seen and the people working on this both really know what they’re doing and the limitations of the engines they’re working with
Read this comment on polycount, it’s a rough translation of an article from 4gamer where they go in-depth with what they do in the engine. It’s completely nuts. Has links to pictures.
edit: it appears the picture links might be busted, but if you hover over the images linked, you’ll get a picture ID. you can browse this gallery to find the matching image to what picture is linked.
lastly, here’s a link to the original interview.
GG has been my favorite fighter since I got the first one for my original PlayStation.